The reason for that is in its flexibility. UE4 is by far and away more flexible than CryEngine is. And unless Crytek decide to release their source code with the subscription (very unlikely), that will never change. example: Take CryEngine's material system. you have a whole bunch of preset shaders to use, and sure they're…
The issue with Crytek, is that they never gave a sign that they were listening. Hell even simple "Screw you, we don't do it!" would be nicer, than permanent silence or copy-paste PR answers... They hopefully change it. They have one month to show dedication to change. And I'm not telling that they should in one month…
If you guys think Crytek hobbled this together as a knee-jerk reaction to Epic's announcement of UE4, you're kidding yourselves and coming off as rather naive. The zeitgeist of our entire industry - not just us as developers, but the games themselves - are moving in this direction. Games and our tools as a service. It's…
The issue with Crytek is... They think they have so awesome tech, they are so awesome, that people should beg to be able to use their tech and beg to get some info about it... At least that is my feeling, when I look at what is going on. All these secrecy, like they are scared someone might steal their ideas or something..…
I am the one who wrote my view on the EaaS over on the Unreal Engine forums. The way you phrased your response to what I wrote is typical of what I mentioned about the, "culture" of your company. I cannot believe that you could honestly sit there, and have to give more than a moment's thought about how the overall general…