Yes, turbosmooth pro or plain old double-turbosmooth are basically the same thing as opensubdiv. It's not a silver bullet that makes subD modeling super easy all of a sudden. From looking at the videos, the advantage autodesk's implementation over TS pro seem to be: - Multiple options for handling UV distortion,…
I have not used Max's UV tools so can't comment but Maya doesn't hold a candle to Headus. If you make cuts and hit unfold in Maya there is a high chance it will simply have a seizure. I had to consult this video to understand how to use the native tools and look at all the pissing about he is doing just to unwrap some…
fair enough. and yes, one should never avoid helpful scripts. only reason i asked to compare without scripts is because it would be even more unfair comparison if i showed what some proprietary maya scripts/plugins can do. as for soft selection, i cant imagine working without it. i am sure the feeling is mutual among many…
Max's relax algorithm is about the same as Headus which is about the same as Maya's. What problems do you run into with Max's relax? How is Headus's relax algorithm better? Do you have some examples? Except you have to export as .obj, open another app and then export it from headus and import it back into your main app.…
I am glad you guys are nudging the discussion towards what needs to be added in both apps. @Mark, i am well aware of such bias from certain users and whether you believe me or not i really don't care about any software loyalty. i am just trying to objectively judge the efficiency of both tools. regarding the 3 main reasons…
MM, it seems like your problems with max boil down to: 1) Max's transform doesn't behave exactly like maya. 2) Soft select isn't a fully fleshed out brush based feature (in the UVW editor). 3) It lacks a smudge brush (in the UVW editor). RE 1) Max Transform: Well... It's not Maya. It has the same nutritional value, just a…