I am using 3d coat and photoshop at work for texturing. Maybe there is no masking in coat like in ps but you can always use linked layers. Its quite useful from time to time and it is a sort of masking. Also coat works very good with ps. You can move fast between these apps. Also coat is great for normals painting. You can…
Okay, I think I have found a new approach in Photoshop. Create the solid color layer and then control it with a clipping mask layer. The clip mask can be painted to directly from the 3d view. This is the best solution I've found so far. I can paint directly on the 3d surface and the method of hiding/revealing layers is…
I give my vote to Mari as well. It has pretty much everything you want from Photoshop and more. Also you can share layers across channels (Diffuse, Spec, etc) So you can use your diffuse as a base for your spec and if you edit your Diffuse it will update across every channel you are using it for. Lots of neat features. It…
Have you tried using the 3d layer as a clipping mask and treating the layers as a projection, merging down to the 3d model when its complete? 3d painting on a model in photoshop does not use the PSD where the 3d Layer is for the texture. The texture is a separate temp file, that has nothing to do with the PSD where the 3d…
try this: https://dl.dropboxusercontent.com/u/2976372/PSMirrorPaint/PSMirrorPaint_Square.zip Note, you may need to set Unlit Texture in 3d options. In CC that is a property of the Scene (3d Pallete). Not promising it'll work in older versions of PS, but should work fine in CC, tested in CS6 and 5 and it did not. other…
I don't know if you are familiar with Blender. I just mention it because it is totally free. I found a hacked workflow which isn't very elegant but works. 1. Create all of your solid color layers as rgba .png 2. Stack the textures in Blender in the same material. Set render mode in 3d window to "glsl" and material set to…