Descent 1&2 I was 10 yrs old when the Descent 1 demo came out in '94. And my endeavor into gamedev started when the mod team I was on (Midnight Squadron) tried to make a Descent 4 mod with Descent 3. Was torpedoed by Parallax, but that spark to build worlds never left. I still play D1/D2 on occasion.
tough for me to say - I spent most of my childhood in games on the Gameboy and Gameboy Advance sp, including the playstation 1 and 2, but I decided really late in life that I wanted to be a game developer... (around 17 - 18 I believe, which is only 4 - 5 years ago at this point) because that, I don't really have any games…
had this from when I was like 4 started my love of platformers I can remember even being about 10 and talking about making platformers with my friends. then as I entered my teen years after mostly just playing CS in cybercafes I started modding two games, mostly graphically but in the case of Rome scripting as well. and a…
i didn't know what to do, i've been doing some 3d stuff, some modding her and there, but really i never planned on becoming a game artist. At one point i was just lucky meeting Hanno Hagedorn, who brought me in as a tester and from there on it is history. But there are games that inspired me the most and kept me going once…
I've said it so many times, but it's so so true: DOOM And also: XCOM Unreal Tournament Fallout 2 Baldur's Gate Daggerfall Obviously, a lot of these are just fond childhood memories. I drew fan art for Doom and XCOM constantly - probably more than comic book characters. So, while I didn't actually mode any of them, or look…
Might be because you are the first one in this thread to slag off the games that other people hold dear, once more irritatingly insisting on the use of your very own made up derogatory terms. I get it, someone in your past didn't like the games you liked and maybe gave you a hard time, but on this forum it's mainly you who…