You could add a new optional 'rule' where people are obliged to submit a way they achieved the end result, I'm sure there would be more than enough people that would do it just for the help factor, then if someone uses a different method they could submit that also, It's nice to get a collective that way people can take…
Nice catch. I'll have to round out that edge a bit. Your vice came together pretty well Alex. The only things I can see that may need some fixing are on the base. The little V notch to the right of the big V notch is missing, and some of the edges look like they could be widened a bit. Regardless of those points, you seem…
I think having just one object makes more sense. If its a difficult object, that's a good thing, the point is challenge yourself right? That way everyone is doing the same object too, so its easier to compare different methods. I wouldn't worry about breaking it up into sections/tiers, if someone gets stuck they can post…
At first glance I thought I could never model this... but that's not a good attitude to have! So here's my take on it. And here's my smoothed wires. Some self-crits: my bolts are too big, I have some iffy spots in my geo where i was trying to avoid adding extra loops, and I'm still not sure the "bowl" is right. Still, it…
I'm very comfortable with matching reference. The assets I make for work are usually accurate down to the millimeter or less. For this however I made no attempt to match reference as it was so simple and all I cared about was the topology. You guys are right though in saying it's an essential skill to have and I definitely…
week 1 screw wireframe+smooth http://imagizer.imageshack.us/v2/1024x768q90/401/zff6.jpg how should i do the transition from screw to screwhead the thing that sticks out and goes in a spiral around the whole cylinder where it goes into the cylinder it looks okay, even though i have n gons and tris only small artifact…
I know you have find a solution other than Zbrush. But if some other people want to try to make those detail in it. You can export your mesh with GoZ into a 3D app make some fast uv. Make the detail as a displacement map. Send back the mesh from 3D app with GoZ. Apply you displacement map. Basically it's what you tried.…
Finally I 've finished took a while but I am happy with the result any comments will be very grateful. I dont use beveling just I use edges to get nice edges. would that give me troubles if I want to bake in a low poly?. JamesMeader :thank you for the picture, now I got it. Kazperstan: looks very nice not to much to say,…
I wouldn't say I completely fit in with the targeted group, but this exercise is exactly what I need to get better. I know the theory, but I lack the practice. I may begin to keep a log of the completion time because I know I was probably on the slow side figuring out the best method to create each object, and tweaking…
Haftoof: The easiest way to retain roundness when working on something like this is to start from a cylinder and always preserve one face with the original shape of the cylinder (i'll explain what i mean at the end of the week). Using extrude with 0-height and X offset to create loops would be the best way I can think of.…