Here's my take on the bolt. I was definitely having a hard time trying to get the hexagonal shape while keeping clean topology but this is what I got to. Wireframe I will try to model the advanced part in the upcoming days. Also awesome thread idea it's starting to get me to practice more!
Cool, thanks s6 :) Cheers :) Alex, your workflow seems really fast. The only problem I see is that you will be "slave" of the topology of the smoothed box, and then it's going to be hard to move stuff around because you are working on a sphere instead that on a plane. But, sure, for a thing as simple as a screw, your…
Nice work Kharn! To be honest, I didn't think you guys were gonna bring your A-Game so hard on that bolt. But I get it. It's cool. You guys wanna play ball, I'll play ball. :poly140: Just keep in mind, I said all Apps welcome.... 8) Zbrush magic:
Decided to have a go on the 2nd week, missed out on the first week. I honestly kinda rushed through this one and butchered the proportions, but I overall enjoyed the practice on my hard surface abilities. Got QUITE sloppy towards the end in making the screw for the big vertical pipe and whatnot. Beauty shot in glorious…
Am i a wicked person if i consider the advanced model the easier of the two? :) The presentation of the models, is that as normalmapped lowpoly models?, it is a game art community afterall ;) Sadly i dont have the time to join in this week, i'm currently busy with the monthly noob challenge, when i'm done with that…
Decided to bake the bolt and did something a little different: I tilted the uv island so that the threading would be straight, reducing aliasing. Not something that you could really do with a larger asset I guess but it seemed to work here. It holds up slightly better at lower mips (Texture res is 512x256) but to be honest…
Marmo render of the high :D Missed a bunch of stuff off and cocked up some of the scales on this one, I want to get closer to finished on my pistol before the polycomp starts tommorow so this is it for me. Awesome choice of subject. Shaded Grey - - - - - -Wireframe Moss - That render is reaallly hard to read, I am just…
Well, to be honest, no ones attempt so far is "flawless". That's not to say I can do any better, Or they are bad, my point is: You can always make something better. You can take a simple object and go into more detail than you usually would, Or have more continuous topology than you normal would. (This isn't targeted…
I also used the sprint at first, but I had a bolt like that nearby and when I checked it, the spiral actually blended into a small protrusion so I went and modeled the whole thing. I mean, if I'm going to practice some hard surface, I might as well go all in... It took much more time than actually using the spring and the…
I think it'd be nice to have a new thread every week if we get at least 6 pages every time. Otherwise it'd be quite hard to find the starting post with the new tasks. You could also make the new thread with some links to each week's thread so other people can go and check :) Thanks. I think Amsterdam Hilton Hotel's model…