Decci > Wooo that's so cool ! That render is so stylized ! But the contrast with the realistic bright pedestal doesn't work well at all IMHO. :( Nice character though !!!
I've been work on my own realistic/artistic version of Hatsune Miku as an Adult. I could make a thread on the process of the model, if I get encouraged to do so.
Great job! You need to bring the brightness of that plaster down though, or if it's post effects.. Either way, it doesn't look very realistic.. Adding grime and dirt would help this a lot too.. It's a neat piece! :)
Making my own realistic/artistic version of an Hatsune Miku as an adult woman. I believe she needs some improvements before I can give her some hair, clothes, and then make her into a game character.
Cross Post from the Monthly Noob Challenge: http://www.polycount.com/forum/showthread.php?t=134326 My goal was to learn how to bake normal with XNormal, and to make some realistic texture, satisfied by the result except for the triangle count, a little high.
Hi everyone! Just wanted to post a bust I did the other day. I used it as a tool to understand the Marmoset render tools as well as realistic sculpting techniques. I hope you like it! The concept is not my own and belongs to the Brink Franchise. Blog
Crossposting since i pretty much need some feedback on this one. I'm doing older Clementine from Telltale's The Walking Dead, in realistic style, something like The Last of Us. Give me a shout here - http://www.polycount.com/forum/showthread.php?t=143839
Hi. It,s my second work in this year. It's Cave! I use Unity and shader forge. Shader forge is really really good. It's Awesome! I love shader forge. I wanted to more realistic water and waterfall but It was fail. ㅠㅠ Water is difficult. I think it need to study a little more.
Thank for your feedback guys. Really appreciate this. For the moment his head is more like a placeholder, I was going to finish it later. Anyway, now you might convinced me to continue :) This looks really great. I like when more unrealistic design is combined with realistic lighting and shading. Good job!
could you show your wireframe on top? As it looks pretty normal to me, while you have faked smooth phong shading on it, creating the illusion of a highly detailled mesh. The geometry is still lowpoly, how should any light create realistic smooth shadows if what you throw at it, is a pretty edgy lowpoly model? at least the…