Makkon, Welsey: Thanks guys! That's motivating! I worked a little more on it now and got a couple more props in, a vehicle, and some decals/ivy, etc. Next I'm gonna work on some dust/smoke particles, and sky clouds. Gonna try to achieve a cube/pixel look on that too if possible without adding too much noise. The pictures…
Started making isometric game assets. This is 3D but rendered as a isometric projection, trying to get a pixel-art(ish) look. This is my first asset for my game, still need to tweak lots of things but it looks promising. The image has 65 frames and runs for 2 seconds, i probably half the amount of frames for performance…
Greetings pixel brothers and sisters, Callings this project done. I'm not sure how to embed youtube clips here, so: Tree Scene Moving v1 Tree Scene Moving v2 All the assets and effects (besides the focal piece) were used from Unreal's maps such as 'Cave Effects' and 'Blueprint Examples'. The assets were created in: 3ds…
Dado Almeida: wow these are very cool! I spaacially enjoy the character pinups and the hero that looks like its pixel art. Raul, I'm a big fan of Jean Baptiste Monge, this is looking lovely, and I very much look forward to see it finished stevston89 :amazing! its beautifully accomplished! I like everything form the design…
Sure! It's actually pretty simple - all you have to do is make a regular Standard material, put a Falloff material in the diffuse slot, and set the "Falloff Type" to "Shadow/Light". Then you stair-step the Mix-Curve like so: Then just set the Self-illum to 99%. To blend between your two textures, just drop them in the two…
Very nice, daphz! What's it for? An actual project or just for funzies? I recently created a skin for the Mynx model from Quake 3. Please note that I didn't make the model, it ships with the game. I also created a breakdown of the process for the hair. I already posted it in the hand-painted thread, but since that thread…