I've been taking notes from how some big studios like Naughty Dog worked with SD, especially making small but very powerful nodes. This one takes in a heightmap and roughness map and then spits out AO, Roughness, Normals, and final Heights. The heightmap settings let you scale its strength and position (from 50% grey). It…
Im back with another, possibly, performance related question. First I load my .sbs, that contains 6 graphs: - 5 base material graphs - 1 graph combining the 5 materials with masks to work on my game ready mesh. When I first load the sbs it loads all fine with the base box geometry showing in the 3d window. I can apply any…