Yeah most of the stuff intend is like hey did you know this. Good example is like panel loops for zbrush or tips on how to tile stuff. Or dissecting already awesome art into components. Like say some game art and talk about it in more technical way. In fact some stuff will not be artsy and could be boring but the other…
I'm still getting black lines around every island. I'm piping the svg into an rgb-a splitter, the alpha channel of which goes into a blend node with the diffuse on the foreground, nothing in the background. Here's a screenshot of what I'm talking about:…
@rogelio You got some really nice results using the default designer hdrs! Wes and I in the past had talked about using something like hdr light studio to get some more control over lighting in Designer - but I think it would still be tough to do a well rounded interior. We messed a bit with Octane and Redshift at work and…
@ AdrianST, I've found that one way of creating fur or grass is to use a shape node, then run it though a scatter node, and adjust the pattern width and height. I don't have Substance in front of me right now, but when I get home I can make a mock up to show you the effect that I am talking about. You can also deconstruct…
Hi guy's What is the correct way to use a world normal map for snow cover on rock? I tried a few blending modes but nothing work as expected, i also saw the season filter and it mention snow but there is no way to understand how it can be used since the manual is not even talking about it. SD is a great program and i love…
Hah, afaik, none other than the in-house tool Splash Damage had. There was talk one time about maybe going public, but the guy who made it left so that will probably not happen. Designer is already ahead of all other publicly available bakers IMO, and if they did some more changes here and there they could really be the…
@Neox, you are right that most of the simple operations in SD could be converted to Photoshop equivalent. There are multiple isues though: - A grah can have and will have several branches, it can branch in and out multiple times in a graph and keeping that aspect in a layer stack, which is by definition linear, is simply…