@ Dvonio / Bruno, sorry guys, I've been trying to do that for 2 days and Oblomov killed my hopes, it's not possible to do that (colorize the patterns with random colors), at least not with the regular nodes.
There is so much settings it's hard to be sure of everything. Even for us. One thing to consider is that even if the env map seems identical, the one shipped in Toolbag 2 and the one Designer/Painter are not calibrated at the same level of exposure for example (we also tweaked some manually by modifying the sun and so on).…
Another asphalt texture I started today, current progress, any suggestions are welcome :). Substance package: https://www.dropbox.com/s/e8wr85c5e4xcxss/Asphalt_Light.sbs?dl=0 Update 2: Update 3:
At 4K? I'd just never work at that res with complex graphs. Or are you using the SSE CPU engine? DirectX10 is faster. Press 1-2-3 on your keyboard to switch modes (non-numpad)
Don't forget to switch to GGX instead of Blinn-Phong (the default setting) in Toolbag 2. I would be curious to know why you say that. With the same cubemap you should get identical results.
hey does anyone know if it's possible to have 2 outputs merge on export in substance designer? I want the roughness automatically added to the alpha of the metallic so I don't have to come in and edit in photoshop :)
Ahhh, I see. So if you have 3 assigned materials, for example, "metal," "bolts," and "plastic", your multi_material_blend will actually have 4 inputs -- 1-default, 2-metal, 3-bolts, 4-plastic.
And here is the part 2 and 3 :-) [ame="https://www.youtube.com/watch?v=fRAejbahaVA"]https://www.youtube.com/watch?v=fRAejbahaVA[/ame] [ame="https://www.youtube.com/watch?v=IzMNTDH_SGg"]https://www.youtube.com/watch?v=IzMNTDH_SGg[/ame]
So I have started playing with Substance around 2 weeks back, looking at the awesome results, and some really nice tutorials, I thought of giving it a shot for a brick wall with excess mortar, here you go :
Been trying to figure out how make function integer only use even or odd numbers. So even if the slide says 2 it is actually 3 and so on? I bet it is easy just can not seem to get it...