that was fast! thanks. one issue related to single sided meshes is that the shadows still seem to only cast from back faces, it seems like it should be the other way though. is this a bug or by design ? btw, if possible it would be great to expose some settings for contact refinement shadows. things like tolerance bias,…
Thanks for the help, however I already tried those settings. The thing is, I'm not using toolbag only for making pretty things, I use it also for testing the normal maps on my meshes and see if their shading behave correctly. Unfortunately with the noise it's impossible because everytime you move the lighting the noise…
man you guys are doing some crazy skin shader magic in here i thought i would try for my self with an old sculpt of a face i had laying around and just a quick polypaint got to say i am damn impressed by what marmoset manages to achieve with just a single difuse map feeding the skin shader.... if you guys manage to improve…
2.01 is out! We’ve released a patch to fix some of the early issues that people have been experiencing. Crashing with older video cards has been fixed, z-fighting issues have been reduced, Mac installer errors have been resolved and a few other minor glitches have been taken care of. If you had trouble installing 2.00,…
Some really cool work being put out with the new Marmo! I have had a chance to start using it a week or so ago with a current project I am working on at home. Really really enjoying it and loving how fast and responsive everything is. Couple of things still wishing for, but I will touch on that when I get the chance to…
Aw ! I just updated to 2.04. Loving the added features, but I am now facing a blocking issue : the option to *not* display the current skybox and pick a color to override it (while still having the light coming from it affecting the scene) seems to have disappeared ... Is it somewhere hidden, or has it been actually…
Thanks Joe, I've read all the stuff on the marmoset site before I posted. I'm starting to think the spec colour/intensity map approach to pbr is the more intuitive way to go and gives you control when you want it for AD feedback, but as you said UE4 doesn't support that workflow by default. The problem I face with…
Sorry, I do not think I can provide a solution for this. With additive transparency, any overlapping faces will get added on top of each other. Im confused by this image, you say no transparency was set, how did you get a transparent object without using transparency? Yes, all of that sounds cool. I think ideally we will…
MikkTSpace is short for Mikkelsen Tangent Space. Created by Morten Mikkelsen. This gets a little technical, not sure if you're wanting that kind of depth.. With MikkTSpace (and many other tangent bases) the tangents and binormals are computed, but are then optimised down to save on memory. To do this, you cross-product the…
Hey I have sent this to the support email but I'm adding it here in case anybody can help. I am trying out some basic lighting in the engine and I am running into problems. My skylight doesnt seem to cast shadows and I cant work out why? I tried turning off back face culling and also imported a simple box mesh and nothing…