I have seen this before in the thread, but can't immediatly find it back if there is a solution, but when I capture an image with transparency and DOF enabled. (turn either off these off fixes it) I get these transparent pixels. EDIT: Also getting this bug with tesselation/displacement when lowering the fov and viewing the…
Hi, I'm new here and it seems to be a good place to ask informations about Marmoset toolbag2. I haven't found an official forum where users can post their questions so that's why i registered at polycount. So now my problem: I've seen in an earlier post that someone said 3d monitor mode was perfectly working... In my case…
Maybe ! Not sure, but as always with that kind of stuff it is very much worth a try. I could see some arguments for and against : + Being able to reload the last scene on startup would be pretty great for consistency within a given project. In that context it certainly would be a time saver. - However it could be possible…
Ah ok, this is a known issue, though it was improved with 2.01 I believe. Have you updated to the latest version? The SSAO works differently with the skin shader than other materials. With the skin shader, it blurs the SSAO, you can adjust this with the occlusion blur slider. Play with this and let me know if youre still…
Malcolm, I will certainly pass that on to our engineers and see what they think about it (though I have a feeling it will be in line with Lee’s thoughts). In addition to what Lee says above, I think its important to discuss some concepts a bit further (from my understanding at least). What we typically refer to shadows is…
Thanks for all the love guys! Its great to see so much excellent art. Im going to try to respond to all the questions here, if I miss something, just let me know. You can load your diffuse map into the albedo slot. This is really just a terminology change, as albedo is a more physically accurate term. Animated content…