For transparency, I get that add is good for glass and dithering good for hair but is cutout basically just a 0 or 1 functionality? There isn't a good alpha option for a fading beam of light?
I feel like a noob but I can not for the life of me figure out how to add a basic diffuse on to my models. The Lambertian selection seems the obvious choice but there is no shader slot.
Something I'd really like is "snapshots" Basically just adds a thumbnail for save files and has a little thumbnail browser so you can easily switch between different lighting settings.
Yeah, I had found that already, just not where you could load a texture. No matter though as I managed get the effect I wanted with the 'Add' shader after turning off spec for it.
Ok cool, yeah I think there are probably some improvements we can make there at some point. We also might want to add a dedicated car paint type shader/reflectivity model as well.
I've been playing with the blending modes to try to come up with a way to do grimey glass. Dithered diffusion doesn't really work for glass, as the highlights get all gross. Add blend doesn't really work when you add texture variation, as diffuse is added as blend which = glowy dirt. So my solution? DO BOTH! I duplicated…
We looked into it and it was a no-go for performance reasons, so unfortunately we do not have any plans to add CC or pixar subds at this time. Yep, no problems with uvs outside 0-1 Yeah, stick the mask in the alpha of the subdermis map.
Transparency can be added with the transparency module, you need to select a type first. Add = additive blending, good for glass (but does not work with DOF) Dithered = dithered alpha blending, it looks noisy in the viewport but renders out smooth (render at double size for even smoother), good for things that are mostly…
Thanks! Ok cool, well if it pops up again and you can reproduce it with an asset youre able to share, just let me know. Currently no, though we do plan to add animation support as a free upgrade sometime in the future.
In the long term we plan to add functionality aimed at easier management of larger scenes/environments. I can't really give you any specific information about features or dates, but yes, there is some cool stuff that we plan on adding with future updates.