If it looked like what Axcel posted above, it seems to me more like you are using different tangent spaces in the program you used to compute the normal and in Painter . FBXs can carry tangents and binormals, but not objs so in the second case we have to recompute them. What did you use to compute the normal you wanted to…
@Shiv: The option is located in the Advanced Brush options. YOu may have to click on the "Brush" title bar to expand the advanced options. @almighty_gir: This is the behavior you would have if your shift key was always pressed. Are you sure there is nothing wrong on that side? @Anthony: I'm not sure what you mean by having…
You work with heightmaps only, the painted height is stored as a HDR map, which allows you to pile up as many details as you want and blend them in any way you want. Painter does the conversion to normal map in the background in real time and blends the result with the existing normal map of your mesh. It's much easier…
Thanks Christophe, and thanks for the share! By the way did you ever work at DNA? I thought I heard your name in passing with one of my colleagues. You used to be a big XSI guy right? Actually I forgot you used to do a bunch of npr and you did those look/dev style compositing projects in Designer. I'm trying to get a hand…
Jerc and the whole Substance Team, I have to thank you for the glory that is Beta 7, and the glory that will be Beta 8, of Substance Painter. You guys and gals are doing great work, you really hit it out of the park with this latest update!
Hey @malcolm yeah you can, all you have to do is just add a paint layer on top of everything > set the roughness to passthrough > add a level to that layer and change the affected channel dropdown to roughness and edit that to you liking!
@Justo You can add a levels adjustment to individual layers (Right click, add Levels) but I don't know if you can have a single levels adjustment that affects multiple separate layers. You might be able to do what you want though by using one layer, with fill layers added to its stack, and with a levels adjustment at the…