Since we introduced Smart Masks that basically allow you to save presets of the very powerful Mask Builder and Mask Editor, we removed the other too specific mask generators that were being redundant. You can still download them on Substance Share: https://share.allegorithmic.com/libraries?by_category_id=11
can I save all my layers and reimport the mesh? for example I have to make some changes to mesh and rebaked a normal map but I don't want to lose all color and height changes I did in Painter, so can I reimport the mesh? I can't find the option currently.
A minor change I would like to see (perhaps as an option users can define in settings) is an increase in the "Recent Files" list length — 5 entries seems far too few. 10-15 seems more practical. If I'm using incremental saves and multiple projects, 5 recent files becomes inadequate quite fast.
I picked up B2M anyways since its on sale for about $25 on steam. Now that it can be used commercially, I would recommend grabbing it anyway. I was actually surprised at how fast you can pump out different maps, even if you take into painter or designer afterwards. Extremely useful, saves a lot more time in the process.
How do you save a preview of a material? Can I eyedrop a material? Can I edit a material and have those changes propagate through the scene on already painted surfaces? When will we get the ability to apply materials to a an object using colour masks, like in the Substance Designer car video Will we get Substance Designer…
That is helpful but now the only thing I am stuck on is having a rgb value for the Blue channel. I assume this is what UserX is for but looking up the online documentation has not explained this. EDIT: After some extended googling looks like I found your answer to this already here Fabian. This is going to save SO much…
I just watched the video on smart materials and was completely blown away, great improvement. I have a sugestion for thumbnail creation on smart materials: What if the "material presentation ball" used for the program was available somehow so we could take renders quickly and assign them as thumbnails? Kinda like you can…
This is already possible through adding custom channels, although it's by no means a great workflow. Here's a quick pic of how I tend to set it up in one of my projects. The maps aren't actually baked in SP but that's hardly relevant. (Team and Paint channels are custom unrelated stuff) Like I said, it's not great but it's…
The idea behind the quick mask tool is to have the possibility to easily (while painting) mask/unmask parts of your model. Kind of Zbrush masking for example. This way you don't have to switch between a layer and its mask in the layer stack. If you need to work in a non-destructive way, the best thing is to use a layer…
Cheers - is there any publicly available ETA on those features? Also, another list: C cycles the Channels. Shift+C should cycle in reverse Use the Photoshop keyboard shortcuts [ and ] for brush size Use the Photoshop keyboard for brush opacity Use the Photoshop keyboard shortcuts [ and ] for brush size Full scene could be…