Voidspawn, Plyczkowski - It looks like Allegorithmic plan to implement AO and Cavity export bake outputs for a future release: http://allegorithmic.uservoice.com/forums/261284-substance-painter/suggestions/7126545-baker-and-output-for-cavity-ao-map
Most of the alphas shipped in Painter are simple sbsar that can be opened in the Substance Player. You can export them as textures from there. You can find the default alphas in "My Documents\Substance Painter\shelf\allegorithmic\alphas".
So, I checked again and finally the new build appeared in the allegorithmic account page. Had to download it without using firefox as that seems to corrupt the download. Installed. And, it reports that there is a newer version that is the previous build! Nothing to worry about, it is a beta after all :)
I'm testing painter a lot lately, the only things I really miss are: *directional lights in viewport *adjustmentl layers for folders *saving in psd preserving the masks I really hope allegorithmic will put those 3 things in the next update :D
Just making sure, because this is what it seems like, but is the pbr spec/glossiness still not officially supported? I found a "PBRSpecGlossNrmShadows.glsl" file on the allegorithmic forums here (https://forum.allegorithmic.com/index.php?topic=2811.15) but the last post was in May so I figured I'd ask if there has been an…
Small request to the Allegorithmic team: Allow us to dock the paint properties between the Layer Stack and the Viewport/Shelf. I use a 21:9 monitor and I have enough horizontal space to afford a dedicated column to the layer stack(which gets huge as the project goes on), one for the properties and still have a split 2D/3D…
Hi, The results should be pretty close. It's not a perfect 1:1 match as we are using a different sampling method for the environment, but we worked with Unity to ensure it's extremely close. Can you send me some screen shots to my allegorithmic email? I can help you offline. You can contact me at…
Dear all, Thank you very much for your great response to our beta testers call. There are no more slots available at this point (even for Polycounters, sorry guys...) and we hope to start the closed beta in about 1 month from now. Meanwhile, I wish you all a great year 2014! The Allegorithmic Team P.S: and all Polycounters…
Question for the Allegorithmic guys: Are we going to get some way to paint directly inside masks that are affected by generators/fill layers/etc? The inability to do this is making our current workflow (we're relying heavily on using fill layers with masks) very clumsy and convoluted. Having a paintable mask on top of your…
How so? Current prices on steam: Painter $75 Designer $50 B2M $25 Total: $150 In short its the same price as the indie pack, you can buy Designer and B2M sperately and not lose out on the deal. Allegorithmic is smart enough to know you dont have one deal and then trump it with another that would make the first buyers feel…