What I got so far. I will try to use only dynamic lights this time, to see how it will work out. I think should stop tinkering with lighting and start working on creating all props I can see here :D. @JamesArk Very nice blockout. @HomeGrownHeroz I'm using my old proven method. One-texture = one material. As many as…
@MerlinTheWiz4rd I took what you said and made my room a bit wider. As for the prop placement, you are right they aren't final, I will be adding more and arranging them as I go on. I will definitely keep your advice in mind when placing everything! Thanks! There is some awesome stuff going on in this thread I don't really…
This is my paintover (I'm still a nub xD) I've set myself goals and those are: * Learn how to make a tilable texture * Learn how to import and export object * Learn how to use UDK and how to make a texture * Learn how to use lights in UDK * Gain more model skills * Practise keeping a clean workflow * Have fun :] * Maybe…
I blocked the scene out for the most part and setup some basic lighting in engine today. I'll probably begin on some textures tomorrow. I'm going to try to mostly use tileable textures with a few unique props. I may adjust the size of the room. I had intentionally made it a bit larger, but now I'm having second thoughts.…
@McFearson - I am liking the start so far. I would just watch out for the huge empty space on the floor. You will need to do a lot of decals, and or vertex painting, to help break up all the repetition in the wood modularity. Maybe just scoot the back props up forward to the camera more, because I do like the overall depth…
Ok, so I have done a basic blockout of the scene to get the right scale and perspective, which I think is almost there. All main props that I wanted to cover are in (other then the antlers). I have just done a quick render before I start adding the main detailing for the cabin. McFearson not a bad, looks like you have all…
I had some personal issues come up last month and I wasn't able to finish, hopefully I can get this month's project at least close to done. I Decided to skip the paint over on this one mostly because its almost all props with very little in terms of reusable, but I plan on reusing somethings here and there. With that said,…
Its been a few days since I've posted anything, so I thought I would post an update and get some feedback. Here is a quick screen grab from Cryengine of where I'm at right now. Thanks shuaws, the suit cases have the same model, but they use different uv space on the texture. So I didn't instance them, I just treated them…
Here is my mock up. (Don't mind the horrible plane clipping, that will not be part of the final product.) So to the feedback: tkfxity - Looking good so far, however it appears that you have two lights that are casting light shafts from two directions from the outside which never would happen in the real world. DEugenio - I…
Welcome to the Monthly Noob Challenge December 2013 (14)! Join our Skype group too if you want! Add me on Skype and I will add you to the group. Skype: alexmasterofcats You don't have to join the skype if you don't want to though, you don't need to ask to participate or anything, just start doing it and post in this…