Wow, amazing work! can't wait for the upk release! I've just started to get into environment mapping and being able to break this scene down would be awesome
Congratulations to you and PhilipK, you guys did an amazing work here, absolutely breathtaking! I guess UDK still isn't that old, huh? Because this looks just plain awesome.
Awesome, I already like the revisited lighting. Since you want the PBR look, have you seen almighty_gir's PBL shaders for UDK? http://www.polycount.com/forum/showthread.php?t=124934
Helder and Philip... I don't think there could be better collab team. :) Everything looks awesome so far. Look forward to some breakdowns later on. It's nice seeing your concept ideas too!
Fantastic work guys! Very inspiring, really. Love the style, colours and the lighting . Awesome that you're sharing this ! You did an amazing job and I would be glad you shared your lighting process.
Man, awesome all around! I am especially impressed by what you accomplished in terms of lighting and materials from your second to last pass to your final one. I can't wait to check out the udk scene.
Thanks for sharing! Will be great to dissect this piece and hopefully I will find some pieces of your brains! Will be s awesome. And I also love this piece so much, really one of my most favorite 3d environments I have ever witnessed. Wonderful work <3 ^^ Best regards Nuke
Make those screenshots bigger, I wanna look closer at all the awesome work so far! ;) I agree with ae. that some of your assets seem "plopped" onto the flooring without any flow going between their placement. I'm sure with some minor tweaking this can look even better!!
This is looking awesome, Helder! What I'm really liking here is the balance of natural elements with the sci-fi stuff. The composition shows this nicely, going from the metallic darks with sourced lighting from above to the giant window with warm natural lighting and beyond to the fields where it's at its most organic. The…
This is looking great, I like the fusion of the bold colouring style from mirrors edge within an even more futuristic and sci-fi setting. I think since the addition of the holographic globe, the awesome round structure above it might benefit with being tied in with this idea a little more perhaps? I did a quick noodle…