Hey Guys...I'd like to submit this guy! My first project in Zbrush, my first every poly-paint too...no maps were harmed in the making of this guy. Materials painted on too at the same time (which I probably wouldn't recommend now after doing it!) Cheers for looking and for more on him and my creative journey have a look at…
Hey guys, I'm glad finally finished the project, I sculpted in Zbrush first and then handpainted the texture in Blender. More images and tutorial artstation: https://www.artstation.com/artwork/G0omB
Finally finished up my vertex painter yesterday! (Unless I decide to add a rock layer.) Shader's in UDK, the textures are varying combinations of Photoshop, Zbrush, nDo2 and Maya.
@Cybroxide: Dat shark! :P Here's a rock floor texture that I made over today and yesterday using Zbrush for the sculpt and Photoshop and nDo2 for painting and extra normal map details :)
This is a texture that I've done for the Blizzcon 2016 to show my process for creating stylized textures with using Zbrush. Find more infos on the thread if you want to know more about the process !
Hey everyone! Meet Mushy, the mushy monster ( not really but he tries his best :)) ). High poly sketch done in ZBrush, low poly in Cinema4D, handpainted in Substance Painter and rendered in Octane.
Hi, everyone. This is a sculpt and handmade polypaint that I did just for practice in Zbrush. I am barely new using the software but I am happy with the result. Critics and comments are very welcome.
Daven: Great stuff! KOS: Really nice! A while back I created this one. Never finished it. Need to... Modeled highpoly in Maya, then all painted with polypaint in ZBrush. A fantastic concept from Firstkeeper that I followed.
Hello artist collegues, here I share the last project that I was working on. I was pretty much inspired by the cool concept art by Wen Qian. I just made a base 3D Sculpt in ZBrush to stablish the overall shapes, then I make the retopology and make another modeling phase to ensure the shapes, silohuette and optimization…
This started out as a study/challenge to paint and render hand-painted stuff in ZBrush [It is based off of a character concept for Brink]. And I procrastinated more than I’d like to admit, but now it's time to call it done, :p -Sudhan