Thank you! Your rocks are awesomer! I will probably stick to Mudbox/3d Coat for now for rocks. I guess I should probably just pay for a few good Zbrush tutorials when I feel like I need it. And I totally agree about the Zbrush power user. That software seems to be insanely powerful.
Well, until I figure out how to properly bake, here's some zbrush tests I did using the Trim Smooth Border brush with a square alpha and Clay Buildup, with a bit of Orb Crack. As seen here [ame="http://www.youtube.com/watch?v=Auk3mKdKEwg"]Zbrush 4 quick rock sculpting with TrimSmoothBorder - YouTube[/ame]
I don't know if I ever posted this, but here's one rock I did for a scene that would consist of a lot of sharp, granite-like rocks. It's been put on hold, so this is the only one for now. Utilizes an inverted Unified Detail Normal Map from the ZBrush sculpt, a tiling Normal from ZBrush, and uses PBR maps.
***Sadly Artstation decided to delete all spotlight'ish accounts so link is dead, I'll showcase art on my Facebook page instead - https://www.facebook.com/JonasDigitalArt*** Created an artstation artist spotlight page for artist created rocks using my zbrush brushes, so lot's of rocks coming I'm hoping.…
Came back and gave rocks another shot with some new techniques picked up in this very thread. Wanted to try and address some shortcomings with my rocks from last time. Zbrush screencap (IDK how to make bigger renders in Zbrush :P) Next, I might try to make a tiling texture of some kind.Rocks are fun, really satisfying to…