Nice work guys. Here's something of mine: It needs more, it is currently a WIP. I first took a sphere and then made it long and narrow. Then I used the clay tubes brush to build up the shapes, so I could then duplicate the mesh, dynameshing about 7 duplications of it together that gave some sharp intersections towards the…
You could bake out a curvature map and just extract the blue channel from that. Granted the curvature map is pretty slow and doesn't work well with floaters. I hardly use floaters so the curvature map works great for me in most cases. I don't know if you're using references or not but IMO the main shape just feels kind of…
@Fewes, I have had trouble making "feature-less" rocks, but recently I've been finding my sculpts look alot better and rockier/easier to make by making multiple subobjects/subtools of basic rock shapes, scaling/rotating/positioning them together in zbrush until there's some interesting forms happening, and then dynameshing…
@Spoon - Thnx man, the approach is really nothing new, I had a good read through the posts in here the other day and picked up a fair few tips :D I started with a simple box in ZBrush and started hammering away at it with the good old TrimSmoothBorder + a square alpha (this should give you the nice planar surfaces), after…