And I just realised; you did the entire room; and put the wood planks ONTOP of the floor not level with it; does this mean your planks are not individual polygons but full meshes?
My final entry in this challenge, i had lot of fun doing it. Thanks to Simon Kopp for awsome concept. And to all of you guys, great job. texture breakdown regards
Just a random hypothetical question to everyone participating in this: Even though there isn't a stated poly limit, what would you say would be the most practical or rational poly limit for this scene?
For it being your first time hand painting you did a good job. The bottle is too low poly because it's a cylindrical shape and it will start to facet with insufficient polys to give it enough of a round curve. I would suggest modeling a high poly bottle which you create normal maps to give the effect of more detail. As for…
oh thanks, But When you said "Also did a little experiment on creating bottles and things without using opacity" , I thought its 1 mesh without transparency. Anyways, looking good
I may have to get in on this! I've always wanted to do a scene with painted textures, and this looks like a good opportunity. I'll let you guys know what I decide in the next few days.
Yea, so have you made each tile individually, a tileable set of tiles or merely a plane? May I see a texture sheet and wireframe PLEASE :D itll help me out a ton
Stopped procrastinating enough to do a blockout. I think the stairs area will need tweaking though. I think I will focus on refining the models first, importing into UDK and lighting before I start texturing. @silver spade: I learnt UDK a couple months ago with the 3D buzz tutorials on the UDN website. They are really easy…
Well there's no way I'll get everything done on time, but I'll post what I have tomorrow night. riceart - Nice! I really like how it looks all put together. If you were going for a close to exact replica of the image, I'd say the color of either the lighting and/or the wood textures is off. It looks darker than it is in…
@jfeez @monkeymintaka Thank you for the tips and advise for any possible tutorials. Though at the moment, I'm looking for tutorials with regards to making the floor textures (though I also learned some textures could be made in ZBrush, which I am yet to acquire and install, for the learning process). Though to be nice, I…