Only MayaLT and FBX ? I want to export a standard maya file because currently that is the only way I can get vertex alpha into Unity, fbx does not support vertex alpha to Unity, although vertex colours come across. Or how about working with the Unity Dev. team and asking them to support the MayaLT format ? I have to say…
I was excited till i saw no scripts/plug ins and a poly limit, stupidly counter intuitive.. Should have just released Maya on a subscription instead this.
Question hoping that some AD guru will help me with. On regular Maya you can create a script called userSetup.mel in the script (My Documents...) folder that loads some custom preferences. In this case I want the new modeling toolkit to load and stay ALWAYS on the left side (closer to all the other buttons). Normally once…
I wouldn't be surprised if Maya LT 2015 has a bumped up poly count, .obj and at least some scripting support. I can't imagine they're making too many sales with it as it is.
No scripts is like an instant deal breaker haha though nice to see ShaderFx there :D Hopefully comes out in an extension for 2014 as I dont think its in 2014 though I havent tried it.
http://media.bestofmicro.com/6/W/398120/original/MayaLT_Viewport2.png that scene itself has 850k triangles. i am guessing that 25k limit is only the export limit per export, not per maya scene file. also no MEL makes no sense, i believe it has a script editor and you will be able to customize scripts. i am not sure what no…
Been playing with LT a bit more and have discovered another missing ability this one is pretty core to my workflow, I can't use headus's script to send meshes to headus and back ... again works perfectly fine in 2014/2015 maya full. this is actually a pretty significant loss in productivity not being able to quickly pass…
According to Frank D's twitter page, "Its coming very soon in the next update. Mel scripting support and OBJ export. :)" Is this update also only for subscribers or will it be available to all LT buyers regardless of subscription?