One of the benefits of being on Subscription, is that those customers can get these extensions. These aren't just patches and bug fixes, but sometimes new features and substantial enhancements to existing features. The policy is consistent with other Autodesk offerings. And many of the modelling improvements in this Maya…
Yeah, but ... "Autodesk today said it would discontinue the ability to purchase software on Feb. 1st 2015. The move is part of its long-term strategy to move revenue from purchases to subscriptions and rentals"
Working link: http://www.gamefromscratch.com/post/2013/08/27/Autodesk-finally-offer-cheaper-Maya-indie-edition.aspx Yeah, no MEL, no plugins, no SDK, no rendering, and a 25k poly limit? For $795? Pricy and crippled. Lame.
Oh, so the entire lineup of Autodesk will have this ability? That would be interesting to see, any chances of creating the ability to 'lock' the files as well if that is implemented, or encrypt so people don't meddle with them other then visual usage?
shaderfx Hey, you asked. I'm just telling you how people in the field see things. I thought you said Autodesk was eager to listen to community feedback? It doesn't always come wrapped in a pretty bow.
I've used Maya for years...even taught it at college. I'm working with the trial. Being Freelance, even $50 is a good chunk, but it's doable. The polygon limit, obj export (I use ZBrush in my pipeline) and no python/mel support makes it...difficult and frustrating....and most hesitant to make the payment/purchase. One of…
I've been giving it a test drive w/o the extensions and it does everything I need it to. Well done Autodesk-Python Support would be nice but I do understand keeping it strictly to Mel. Subbing in the next couple of days
I got the opportunity to interview Autodesk for a bit more information, now that information can be made fully public: http://www.gamefromscratch.com/post/2013/08/28/Maya-LT-officially-launches-An-interview-with-Autodesk-reveals-more-information.aspx Interview is below the official press release. Some key points: No…
Regardless of the product, maya or adobe suite, the money still comes out of the same wallet. Even if 3D art is a niche industry, all the consumer wants is value for money. As a consumer my opinion is that adobe is offering value for money with thier cloud service and autodesk is not.
I agree that makes sense pior unfortunately I saw this: This person, I assume is something to do with Maya LT / autodesk and they say they just cant police usage, so making different licences for different parts of the game industry would be hard to implement.