Shader Forge Beta 0.19 now released: Added node: Remap Range You can now specify offset factor and offset units Lightmapping and lightprobes are now mutually exclusive Added credits button in the main menu Fixed a bug where you got a compile error when EditorLabel.cs was present when making a build Fixed a bug…
Shader Forge Beta 0.35 is now released! Fixed a bug where shaders, especially larger ones, took a very long time to open The camera will now pan when dragging a connection to the edge of the node view You can now switch tessellation mode to edge length based tessellation You can now switch mode on the quickpicker…
I keep relying too much on mail notifications; missed a lot of nice stuff, great work! In other news, this is it, Shader Forge 1.0 is now officially released! :D Time to celebrate! https://twitter.com/JoachimHolmer/status/547534633001553920 New in Shader Forge 1.0: Added node: Object Scale (Unity 5+ only) Added node:…
I said last time that 0.15 would be the last version before public release, but I changed my mind, due to having done some major changes in the system. 0.16 should be the last version, for real this time! It's also out now! Here's the changelog for Shader Forge Beta 0.16: • New Main input: Custom Lighting (Run per-light…