Sculpt a few skulls to get the structure of the head burnt into your brain. (Use reference) Then do a few heads with a basemesh (Use reference) I recommend Zbro's Base head Unless you want to make your own. Also try sculpting individual features of the face on the sides of a single cube. Like 6 different lips, eyes or…
Hiya Pyr. Been learning to sculpt faces myself so i was looking for as much info as possible. And this thread of yours has been a great help with that. So after lurking i wanted to share a webinar i watched which really helped me a lot actually. Maybe you know it already and have seen it. Maybe not so i'm just sharing to…
You need to go back to the foundation of the arts sir, use it until you are comfy making stuff. Although you will still need the fundamentals but at that point you will know when and where. Pardon my correction but these are my critiques, hope this helps. Yes I just wokeup so I am kind of half a sleep while critiqing you.…
I know something that really helped me with sculpting heads was doing some practice studies of just certain parts. Take a 8 sided cylinder into Zbrush and just do ears. set a timer for 10min and every 10 min start a new one. have references up and work from them at all times. you will be amazed how much it helps to just do…
I think there are two things at play here. Obviously knowledge of facial anatomy is crucial - some things need to be really understood/studied/replicated accurately in order to make a convincing sculpted head. Now on top of that, I hate being the guy who "blames the tool" but I personally find it very hard to make a…
I would agree your topology is not the problem here at all. Right now you are having difficulty defining shapes with zBrush. You need to go back to the basics and do basic anatomy studies, in this case, the face. Start with small sections, instead of trying the whole picture here. Do the area around the eyes, or the mouth,…