congrats on the win! if unity free version has no limitations on skyshop and i can get a web demo like the scooter with all normal, gloss, shadows, etc then that will be great! btw, i was talking about the fancy box demo with the scooter sliding left to right. i dont see any buttons there.
Sorry for the late reply here: If you are building for Android, gloss maps are not supported. There is like one Android phone in existence that lets a shader pick a custom mip level and this is key to our fancy gloss :(. Otherwise, if you mess with the "Specular Sharpness" slider and see no changes to the reflection, you…
Is this something that default Unity shaders do? What do you mean by grime exactly, blending in a diffuse map, multiplying on a dirt map, AO in general? Marmoset Skyshop comes with full shader source, so you can add in your own features if you like(or you tech team can).
To expand on these, and because I saw a lot of people in the unity forums asking about cube map blending, Remember me released a good tech video about how they dealt with cube map blending, http://www.fxguide.com/featured/game-environments-parta-remember-me-rendering/ It's halfway through, under Reflection system.
Hey EQ! Fantastic job! My small little indie team is debating whether or not to get it because we are a little worried about performance. What are the capabilities and limitations, in regards to performance, to handle big open scenes with lots of shadowy spots like walls and roofs,large terrain, lots of characters running…
thanks for clearing that up EQ, i've been learning CGFX language and working with unitys built in tools. due to the lack of a trial, this is something i'll have to very seriously consider before i purchase (please don't take that as a reflection on you). i'm just not sure how much use i'll get from it personally right now,…
You certainly can use Skyshop to render full scenes, right now Skyshop is most suitable for outdoor areas, but you can also do interior areas by generating cubemaps from your actual level/scene in Unity (there are some cool tools in the Asset store to do this) and then apply that cubemap to your Skyshop shaders for…
So a few of you guys have asked for more interesting box projection demos, now that this feature is the latest(though still beta), some cool web packages have been created by users and posted on the Unity forums. Robots and green glowy bits demo by Florian Schmoldt -…
Glad to hear it! Yeah the slow importing was a Unity issue. I'm not sure how to help you there. Could you please send some more detailed information about the problem to support@marmoset.co I asked Andres and he had the following comments: It might not work if your project is set to mobile. Right click + reimport shader…
Hey EQ sorry for the late replay. I just got done using Unity and skyshop on a 80 hour art test ! :) if your interested on an environment artists experience on your guys great tool PM me. as for your last reponse "What do you mean by grime exactly, blending in a diffuse map, multiplying on a dirt map, AO in general?" I was…