This. I love this thread. I have been wondering what the general data is regarding the amount of time spent on assets. I wish more people would include the time spent in their breakdowns. There a tons of variables obviously, but it is nice to see it discussed. Hat tip to ysalex, and I think it would be cool to see a thread…
Brad, I like your work and you obviously know your stuff as far as doing quality stuff and actually producing for a game, so take this as you will, but I have some problems with what you wrote. -- which I STILL find hard to believe First, this insinuation that I either lied or cheated is fairly annoying. And if you want to…
I say one day is a reasonable amount of time to study the model, do a decente modeling, uv mapping and detailing, I understand who say 1,5h if everything is made very quickly maybe straight in Zbrush....I still think that if you're doing a model from a reference you need sometime to study and adjust proportions, time to do…
This piece is for a client and I had 1 reference image from google. I used to work there, so I know what the product looks like, but it's been 1.5 yrs so I can't really remember it well. Nice work on the bag ysalex. Sculpting the cloth took the most time for me. Other than the general shape, I would say that is the main…
Ysalex, You know I respect you as an artist I have said it on these forums in one way or another a few times now. Also, I put two and two together and I figured you had a young child and that was the source of your distraction, I totally get it. Did you start the clock the second you entered the room? At what point did the…
Okay, so I went ahead and made the bag. I'm willing to concede a couple points: 1 - my total time was 2 hours 38 minutes. 2 - I did not hit the quality that this piece has. Nor did I hit the quality that I would send to a client. In fact I'm really not proud of it and hesitate to upload it, but I made the guess, so I…