Bringing this thread from the dead! Computron - That holds true, we just recorded our second test and we had some technical issues, soooo... the 3rd podcast (which is next week) should be AMAZINNGG!!!
I'd really like to hear on this podcast from people from management and PR game designers on major games, to hear what they think about today's AAA gaming and stuff like that. Anyway, 1000 views is a good start:) Can't wait for next episode.
well I don't think we would be at a risk of doing that, tbh. For one, everyone is entitled to their own opinion, but also, I would steer away from "opinionated" stuff altogether. I kinda have to, if the episodes are gonna be any kind of listenable. Really the goal of the podcast is to observe a game that all the guests…
so sorry for the post spamming, but i wanted to give everyone an update, interest is picking up and we have somewhere around 5 people now for the first episode. I also wanted to let everyone know that the planned podcast for right after GDC will now the the first official one, so I want to have some test casts done by then.
Website updated! as per request, we have added an RSS feed, and included a facebook feed as well. We're working on the About page, and are looking into getting our podcast on iTunes as well, though that might take a bit longer. here's the official facebook page: http://www.facebook.com/Thegamedevcast and the official…
little update: there are two confirmed guests already, with a third freeing up his time, so we're looking for a couple more people to set up the first "test" episode some time right after GDC. That way we have some fresh material to discuss :) also, good to know is that the first couple episodes probably won't be put…
One thing to note on that is that those kinds of subject matter run dry very quickly - we've discussed them before, but we quickly found that we ran out of things to say before we even got to a 15-minute conversation. It's true that Penny Arcade does videos of 15 minutes that go really in-depth, but quite frankly, we don't…
i'm just going to answer your questions in order :p as for profanities: we don't have an "explicit content" tag in iTunes, so we try to stay away from too much obscenities. One of the most important reasons is that we are only just trying to make our footprint, and we're trying to be careful and reach as large an amount of…
thanks for suggesting that, we've added it to the planning :) right now though, we want to maximize quality before we go full all-platform, if you know what I mean. But the suggestion is very much appreciated and noted, thanks :) I also have a shoutout to the community: We need another indie game of the week! last week…
I would like to do an update - the website is now up and running! check it out: www.thegamedevcast.com some parts of it are still under construction (I haven't properly managed to really center everything other than with hardcoded margins, but I'll figure that out :p ) follow the podcast on twitter as well, we'll be…