I was using Vertex Toolkit 2.4 and Modo SP2/SP3 for this. I've tested multiple versions of the file and Modo SP2/SP3 and still get the same error. Actually if I don't triangulate the mesh there are less errors. I haven't tried EVERYTHING (like default Modo smoothing groups setup) and that's the reason why I haven't posted…
Hello, I just tried handplane and I get some weird results when creating a normal map for max. I downloaded a chainsaw from the dDo tutorial http://youtu.be/hncqbwkGbM4 (there's a link to the files in the video description) and it looks fine when rendered in marmoset (it seems that the author used xNormal to bake…