I thought I should chime in about the issue that Quack was having a few weeks ago. I also got a broken map out of handplane v1.1 when I fed it an os normal map that was baked out of 3ds max with default settings (+X Red & -Y Green). To fix it, I had to force handplane to use the "Autodesk 3DSMax" option from the "Baked in"…
Hi Malcom, So from an artist standpoint what you want is to bake a normal map and not get shading errors (or minimize them to the extent possible in that engine). To actually achieve that goal there are a lot of things that need to be done the same way between baking and displaying the normal map. Off the top of my head:…