Hey PacoCasares, looking good. Before you move onto the low poly though I'd suggest hardening some of those edges so they look more rock-like. Right now the piece is looking a little doughy. Some of the rocks have a sort of bendy quality to them, making them look soft instead of like hard slabs of stone. Hope that helps.…
Hello everyone, I'm back for another challenge, last one was a fun ride so Im back for more. Don't have much to post except for the concept breakdown , I'm just started with the project right now. Good luck to all of you.
not really sure to what extent to go with the details. I've decided to take Kharn's advice and start from the beginning. So here's a screen to where I'm at: Don't want to get to far along before posting in case I'm still not headed in the right direction
biofrost is that all one texture from the sculpt? Looks like everyone is posting progress of their trims so I'll throw mine out there as well. Not sorted out a spec yet as I'm not 100% finished the diffuse right now. Crits if anyone's got any
Just testing out my texture pattern, and also wondering if the scale of my details might need to be bigger/chunkier. I'm going to rework the sculpt anyway because I don't like how some of the cracks look right now. Also here is my texture tiling
I think you should use a texture and not model out the bricks, you can model some bricks and have them extrude from the ground like in the right hand side of the picture. Using POM would make the bricks stand out and its not necessary to model the bricks.
Just an update on how mine is looking. I added in the broken collumn, and added in the ledge section along with door surrounds this side of the room on the right. Not sure whether I'll manage to get everything done 100% by the end of this month, but then again I did start a week late, haha.
Wow, I guess I am really out of the loop. Just stumbled upon the noob environment challenge series. They are exactly what I need right now. I know I am late but I am going to try to compete in this challenge. And definitely will be a part of next month's.
Your sculpt base is awesome! I think using the hPolish, Planar, and Clay Tubes brushes (with square or harder edge alphas) to give you those stone feeling details, right now its feeling really mushy and its probably throwing your view of it off. right now it feels as if you are sculpting with the standard brush only. Dont…
Ok, I've wasted well over an hour in 3ds max trying to blockout shapes to fit the reference-yes, total noob, I know right? How did you guys go about doing that? I did the Photoshop vanishing point tutorial but I don't understand exactly how that helps me when inside of 3ds max. I have a box with 96 units as a character ref…