@sybrix I'm not participating in this challenge anymore due to time reasons, but I figured I'd stick around and throw some help in every now and then. If you're talking about uneven/weird lighting on rotated modular pieces in UDK, that's an unsolved bug with the way UDK does it's lighting. The only two workarounds at the…
I am so excited that this concept got picked! Totally gonna participate! Should end up with a good portfolio piece! I have chosen quite a different path with the scenery of this room, I'm going egyptian and instead of foliage I'll try with sand (keeping the lilys though!) Thanks Steen for the modular paint-overlay! Who's…
Here's a quick breakdown quickly thrown together. The polycount for both pieces of the wall is abou 490 tris. The slabs down the bottom are a modular piece in their own to be used elsewhere if I wish. The grates are also planes. I wanted them to pop more than a normal map could, also thought it would be a cool place for a…
@ Toafer: Ah yeah, that's what I figured, I just wasn't sure if there was a way to bring in the modular pieces in the same layout as in maya IE I have my floor main, and my floor trim and the pool laid out and aligned in maya and want to ring to UDK while still holding where they're supposed to be but it looks like i gotta…
Finally! I decided to enter the challenge! Here's my first work in progress, just the AO, a few color tweaks, and the Normal map baked, I'm working on the modular set of the floor. Keep it up people!! There's some nice stuff going on in this thread. :) EDIT: I forgot to tell you that I'm keeping it very low poly, 180…
This guys are waiting for no one! hahaha, I am having way too much fun trying to figure out how to make a modular piece of 96x64x80 units, this is for the pool and environment border. I am going to bring this to zbrush to detail the borders of the bricks, put some cracks and make a retopology. On the shot here, the top…
@Pieru Thanks, I'll definitely be making a master material when I get everything in UDK and I'll look into Scalar Parameters too! Tonight I sculpted my modular pool piece. Need to think about how I want to approach retopo. Don't know if I want to map the top and front onto planes and model out the ledges (on a texture…
I really need practice with modeling, texturing, and working with UDK. I've done a quick paintover of what I think I'm going to split this whole thing into. It's probably not split well enough to consider modular pieces, but I'll figure it out tomorrow when I start. I plan on dealing with dirt, grime, vines in cracks, and…
Started my scene blockout, then went straight into creating a modular piece for the brick. Using the "clean" stone for now, then going to create two version of broken stone to replace the "clean" stone in certain parts so its not all the same. Also came up with an idea to have the part of the wall not seen in the concept…
Hmmm I know what you guys mean, I guess I was hoping that once the arms were posed properly (Like in the concept) the statue would feel more like a monk than anything else but I don't know if it's coming across that way... Maybe I'll take a break from the more complex bit and start figuring out my modular pieces while I…