I'm having some trouble getting my normal maps in Unity to look right. I've tried every tool and process I can think of, but I just get lots of strange artifacts. They look like compression artifacts but they aren't present in the normal map images. I'm guessing this is a unity problem and not a Marmoset IBL problem? Can…
Skyshop holds nothing back in the free version. You'll get HDR cubemaps, camera exposure controls, the works. Unity however has some restrictions. I believe shadows don't come in the free version (yet) and not sure, but I think light probes are a Pro-only feature as well. I hear Unity is bringing more and more pro features…
The idea of marmoset quality lighting and material in unity really excites me, do you think this'll be too stressful for an ipad? I'm really interested in trying this out at work :)
I'd totally be down. The company I work for uses Unity...so I've been working with it every day for the past 3 years or so. I'd be interested in helping out!
Hey guys, i jumped on the unity bandwagon 2~3 years ago and consider myself on intermediate level > using 3.5 at the moment. Count me in if you need help.
Im a complete noob to unity... but hey if you ever get the urge to change your criteria... maybe writing user friendly docs for example... let me know :) Kris.hammes@googlemail.com