Halo 3: ODST also has windows like shown above. I cannot find a good screenshot though. They were flat pieces of geo, but when looked at, it appeared as though the interior was modeled with lighting inside/ect.
Update Pretty awesome! Julian Love gave us great information about the bubbles. With shader code examples! #27 Diablo 3 - Resource Bubbles Tamarin I added your demo link to the 007 article :) Thanks again!
First off, I love your blog. I work on the same team and with the guy that did the hot air balloon. I passed on that you like his tricksis <3 Watching you backwards engineer our pipeline and problem solving is very entertaining. :thumbup:
Added 2 old and 1 new topic. #9 Deus Ex 3 - Folds #10 Deus Ex - Scan Lines #11 World of Warcraft - Balloon The last one is brand new and maybe you can help to find the solution. Here is a hint picture:
Tekoppar Good to hear that this stuff is understandable. Because this is what i try because it annoys me when stuff is explained too complicated especially when i try to read an article at wikipedia and only see numbers and formulars :D NEW #25 Dead Space 3 - Diffuse Reflections
Anyone interested, I did some internet sleuthing, and here is a tool that does the conversion of a 1024x512 spherical image into a .hod file for homeworld background usage, http://forums.relicnews.com/showthread.php?148734-Homeworld2-Background-Builder-v1-3 If anyone gets it working and wants to write a tutorial, I would…
NEW #33 Doom 3 - Volumetric Glow commander_keen Yeah that's right. I asked Julian and i hope to hear back from him how the SC2 Team did it. Thanks for you comment, really interesting to hear! Computron That's right. Really impressive how they stream the content while playing :)
No more comments anymore :,( Is someone still out there? UPDATE Added a GIF showing Diablo 2 "view cones". #2 Teleglitch - Viewcones I've added some great links to the article which where mentioned in the comments. #21 Assassins Creed 3 - Bouncing Light NEW #22 Airborn - Trees
Elyaradine I mentioned the zfighting problem not in regard of the outlines :D I was thinking about the decal stuff. But i asked a guy and he told me that these have differnt material ids and so they can have a higher priority. A new article is out!Yeah! #12 Assassins Creed 3 - Windows
Updates Dead Space 3 - Diffuse Reflection Tree new links about the issue Airborn - Trees A comment from Warby about another advantage of the approach Metal Gear Rising - Slicing I re-thought my words about the procedural depth of the melon Diablo 3 - Resource Bubbles More infos about the line which appear when resource…