Er? :poly142: Of course not but they help and save time. Mova is an incredibly dated system. Of course they did! Barry Humphries - Great Goblin, Manu Bennett - Azog No doubt they scanned them the same way they did actors for Avatar. They obviously don't use the exact likeness from the scan but it helps to figure out the…
Well of course I cannot comment much on that ! But one obvious thing is that even 30 years in the future, Nintendo won't be 3D scanning their Yoshi models from live actors. Bit of an extreme example of course, but that's basically my point - we should always use what is appropriate for the job, and not do something one way…
I really strongly disagree with this. I understand that we are part of a production line but there is so much artistry that goes on during the 3d development stage, I actually cant believe you wrote that as a character artist. When you work from a concept you make it your own, be it your style or through design resolutions…
Well I personally don't think that the artistic merit of the trailer lies in how the character models were built. It looks stunning and works very well on all levels (storytelling, emotional response, aesthetics.) Considering that all the models are in still poses and are supposed to be photorealistic anyways, I actually…
The "artists" will be working as the chinese workers of foxxcon, doing the same annoying task every day. It will be worse than the actual 3d monkeys or juniors... The vast majority of stuff we see nowadays on games can be scanned, so we only would need to build the meshes in some cases. We won't need to paint or take…
http://www.cgmeetup.net/home/making-of-cyberpunk-2077-by-platige-images/ ^ overview of the trailer. 'Video games frequently feature banally designed female characters, composed of the same hackneyed elements. Though undoubtedly beautiful, these characters are often contrived. In this particular case, the ability to work…
Interesting discussion and one which I can see both sides of, both personally and professionally. I'm recently coming off a project where all the characters were scanned and I was in charge of the pipeline, from initial research, through to final cleanup and subsequent lowpoly assets, as well as creating assets from this…
I've been a lurker here for quite a few years. Amazing forum. I just happened across this thread today and thought I would try and cast away peoples fears about scanning. Hi, my name is Lee, I designed this single shot capture system at IR. Just to make a few things clear. There is an incredible amount of artistry behind…