Marmoset is great realtime preview I really in love with it. Just few things you might be see as minor -Undo - after get a nice setting, light position, post effect value, sky intensity etc, unless we save the scene, if we do some changes and not happy with that, it will be so great if we can revert with undo -obj update…
Ok so, its hard to tell you exactly why you're seeing different results here, but a few things: A. the exposure for both of your examples are different, if you even that out you might get better results B. If you're loading the .TGA file from the pisa sky, what you're doing is loading the 8-bit file meant for the skybox…
I use Marmoset a lot for visualizing models while I work on their textures, so I can confirm that it reloads textures automatically. Gripes: - Yeah, the reloading of meshes blowing out your material setup is a pain. - Also it seems to me that Marmo is a lot more sensitive than say UDK to local transform values etc - Meshes…
I'm messing around with Marmoset right now, and I'm noticing a couple of things I'd like to see with the Sky stuff. First, I'd like to see support for more formats. The regular format you find online is .hdr, and Marmoset doesn't support that. I have to open the image in Photoshop, save out as a PBM, rename it in Windows…
its been said many times, but as this is more of a survey/poll, here I go. Reassign materials upon mesh reload. Independent reflection control Independent emissive bloom control. More texture channels for floor. Tiling ocntrol of textures. Don't know if the last one is just me, but when doing a turntable export in image…
Most useful: Visualizing my models quickly with nice IBL. Workflow Overhaul: - Light placement. I'd love a split view, or a picture-in-picture. In fact, a separate window which showed the last viewed camera angle while the main window was usable for light placement would be great. You could then exit light placement mode…