chriszuko, huge work, man, looks very atmospheric! Some progress with my art test. Looks like I'm done with lowpoly and texturing, now rigging and animation...
Freaky... that's exactly like a garage I did for an art test at a now-defunct mobile game company I was QA'ing at about 7 years ago. Not saying you stole art or something, just it reminds me a lot of the piece I had to reference off of. :poly142:
@slipgatecentral that weapon animation is fucking lovely. Nice work. I'm working on a little fps in unity, here's is a test for a simple level animation: http://youtu.be/URYEYrA2VbA no fancy art at this point.
a demo of toolbag2 and its bugs/features/sex with art donated by a few polycounters: [ame="http://www.youtube.com/watch?v=Pbps78xdnqo"]Polycount - Toolbag2 beta test review - YouTube[/ame]
I wasn't sure if I should post this but whatever I made a stone texture for my arena net art test im doing for fun last night. As well as this scupt for the door.
I am working on the old Arena Net environment art test they had a while ago, wanted to finish it, my landscape so far. Made in World Machine/Mudbox and imported into UDK.
Started as an art/style test for a thingie, got sidetracked, turned in to wrestling with Max's rendering (I should probably go and re-install or something) and I ended up settling for a viewport screenshot.
I'm planning on making an environment based on Swords & Sworcery. Here's a little art test I made yesterday: I apologize for the horrible washed out colors. Edit: Ignore the floor texture XD
Woo happy new year all, may the polygons be in your favour. So this is my take on the arena net art test, done for fun/practice. For more renders and break downs,visit my portfolio.