I don't quite understand wear the hoodie ends and the body begins but that's a pretty awesome Turtle DarkKnight :) wrapping this up, toolbag render and flat diffuse in maya:
Very inspiring work in here as always guys. Did a little more work on this over the weekend, slowly getting there. Need to wrap this up and then get the luggage textured.
Its intimidating posting on here with everyone's awesome work! Here's a little update on my Halloween character, I hope to have him wrapped up within the week.
@ysalex - haha thanks man! I'm relieved to finally be wrapping it up, excited to start something new :) @dropkick287 - Not a bad idea. I had originally considered doing a landscape painting like some of them have but opted not to in the end. A coat of arms would probably go well with the rest of the painted decal type…
After some great feedback from fellow polycounters, I think I've officially wrapped up this project. Excited to take what I learned onto the next! Here's the final result:
Here's a update i made a long sword concept I made a leather wrap instead of the handle on the great sword can't decide between colors. What do you guys think looks best ?
Bitgem, you are rocking them pixels! :-) And that is a lovely picture, Kisel! It looks amazing! Whew, I finally got the time to work on this girl today. I think I'm wrapping her up and calling her final now.
ysalex, thanks a ton for the anatomy tips, pretty much all the stuff that was bugging me :) also that eyeball is awesome! Working on wrapping up the highpoly for this guy, not sure if I'll stick with the gloves and I still have to do his sword: