Started to learn 3dmodeling and sculpting couple of weeks ago. This is the item i am learning with and still working on. Supposed to be a dota2 tidehunter weapon one day. texturing is not working out as intended so far ^^
@ moof: awesome work as always I've worked on the Texture and the import of this DOTA2 Sword. Concept is from acapulco. Sculpt and Bakes are from Neox. Link to the Workshop Page The second Sword is made by acapulco and Neox. Link to the Workshop Page
Great work coming out of this thread as usual. Dug up an old painting with new determination to finish it, a quake 3 fanservice wallpaper haha and a quick dota2 armor sketch I did, turned out to be unusable, oh well
cg-sammu, Spiderdude, Dan!, crazyfool, Madzia, Lorex - you guys are killin' it! Making me feel lame for only working on Dota2 stuff lately. Haz - Gorgeous, her face looks relatively different than most of your females too, in a good way.
Stubbles sweet texture! AkiRa looking forward to seeing the bakes on that. Looks cool though. Some of the smaller cables seem a bit too noisy. Here's a crosspost from the DOTA2 thread. Worked up the high poly of this today. Going to polish it up and retopo/bake it early this week.
Azzamat: I love the colors in your smoothing group less scene! I worked on a bunch of individual items for Dota2. Here are some of the big ones: The rest can be seen here if anyone is interested Special thanks to HaiKai for all his suggestions and help, especially on Monkey King!
Just finished my first courier for Dota2. I'm not a great animator, but I had a lot of fun doing it: http://steamcommunity.com/sharedfiles/filedetails/?id=155838428 [ame="http://www.youtube.com/watch?v=UG9Q8bIK2qQ"]ALPHID COURIER[/ame] More pics here: http://www.polycount.com/forum/showpost.php?p=1868336&postcount=20
anglorum: Love the Dark Crystal. This is really cool, but I feel like your shapes and colors blend together. Looking at your mesh from different angles, it is hard to differentiate some of the forms because there is little contrast. I feel like a gradient map from top to bottom {like the DOTA2 workflow) may help break it…
i was going to say for you to exagerate the poses then i read that was an mocap animation =] are you going to clean the animation? take care with the feet moving and a more quick movement would look better for this character in my opinion hi guys! i think i never posted this project here, this week my life is a little…