Been working on sculpts yesterday Last time I used Zbrush was 1 year ago I'm not happy with the anatomy and I've spent so much time on each of them (like 4-6 hours) I need to practice more and also I'm looking into exporting the models and render them on a pathtracer renderer to make them prettier.
I like 3, 5, & 6, but I think black hair could look better on both. The tip of her braid gets somewhat lost when you squint at the color schemes you have now. Taking the gold seam highlights from the corset on 4 and adding it to 3 might also be a good idea to push the warm color scheme on 3.
it was supposed to be a nice maya rig with cloth and all that sexyness but animator guy bit off more than he had time for, so i ended up getting a rushed max biped....:thumbdown::poly118: but hey i'm was only using it to plan out a pose. would have been cool to see it in motion without the messy horribleness tho!! mocap…
Hey guys!! here some of my personal work I did lately;-) All are for game purpose for the container you have the high poly and the low poly ( 6 polys) baked rendered in marmoset toolbag hope you like them! you can see more of my stuff on there as well: http://pierrebenjamin.cghub.com/ http://pierrebenjamin.tumblr.com/…
Cross posting from my thread, im lazy, 6 months since I last showed this.. http://www.polycount.com/forum/showthread.php?t=101621 tons of mistakes, chances are if you can see it its probably bothered me for months but im just at the pinnacle of no longer giving a shit about this character. :) I might take some…
Maybe i'll finally finish something for real :O. I've never gotten this far with any of my models before. This is 890 Tris and was thought of for a TPS game! So i decided to go easier. 1. HP 2. LP 3. UV 4. xNormal (bake TP and AO) 5. Handplane 6. Texture phase. Learned alot doing this (Well it's not finished, im not able…
Lotsa Gold on this page.. I've been giving myself a speed test on low poly hand paints.. modeling, unwrapping and layout took about a total of 7 hours, and the texture about 12.. I've been putting in the hours to get this done. I started this on the 18th and worked through this all the way to this morning.. trying to get…
Torch: Nah man, don't get the wrong idea. This one took me 6 hours + presentation time across 2-3 days - some clients are just slower than others XD future-fiction: thanks a ton! I made a really sloppy IMM brush for lashes, but it seems like they may have changed the way they work in 4r4+ :( I can't seem to get it to scale…
Made this guy today. Project piece going to be used to test some styles, hopefully all works out well. 1974 tris no real aim or end point limit. Basic materials, light tracer, sky light + omni for those that might want to know, custom color ambients on mats for extra oomph. Don't know if I want to do normal maps, I might…
Our team of 18 has finished already (2 weeks 6 days production), but we've been working on a 1 min short for a contest called "Crackpot": [ame="http://www.youtube.com/watch?v=eFqJjs09CeM"]Crackpot (Saxxy 2013 - Short) - YouTube[/ame] If you like it, spread it to friends, and you can vote for it here:…