Been working on these chaps, there's about a 6 month gap between the two and the likenesses aren't bang on, but hopefully recognisable enough! 1100 tris each, 512 diffuse only. Might rig up for some dance routines, if I get any more time after crits.
"Little" thing I was working on these last days : I wanted to have a good look on this skeleton, I didn't expected to go so high on the polycount. This one is made of 30K triangles. The retopo was the worst part to do. Damn, that was very long ! Skull : Diffuse 1024, Normal 512 Body : Diffuse/Normal 2048.
Once in a long while, I'll get the urge to try a character: I wanted to make Aluna from HoN and import it into the game so I could pwn noobs with it... sadly the available tools are a little lacking and I kinda gave up. At 3400 tris, I'm fairly happy with the bake - though there are a few sculpting things I'd do…
I think I am ready to call her finished. She weights in at 14.700 triangles including the scythe. 2048 maps for model, 1024x512 for scythe and a separate 512 for hair. The screenshot is realtime screengrab from 3DS Max using Xoliul Shader 2. Background added in Photoshop, other than that no post work. Let me know if you…
From the 1000 and lower thread in case people don't check that one out and I might pose him cause I really should start doing that. Nice work all! Nothing but Wrist. & If you want to see more 1140 Triangles / 512 Got around to finishing this guy, God how I miss the days of hand-painted loveliness, also their is a gif…
Lotsa Gold on this page.. I've been giving myself a speed test on low poly hand paints.. modeling, unwrapping and layout took about a total of 7 hours, and the texture about 12.. I've been putting in the hours to get this done. I started this on the 18th and worked through this all the way to this morning.. trying to get…
Good god, pages and pages of win - great work everyone! YBourykina - Stunning work, love those shoulder pads! Here's a few early models I've been working on in my spare time for the ridiculously lovely dev of indie puzzle-platformer The Girl and the Robot. It's still early in development but it's already got a great…
Recently I was asked to create a low poly version of the Leatherback Kaiju from the film Pacific Rim for a mini game in the PlayStation 3 HOME square. He was to fight against Gipsy Danger. To do this I was given a turntable video of the original Kaiju model and the actual 3D model which was used for the film. This was over…
Great work as usual in here! fightpunch - cool head sketches polaroid29 - dig the render Cross post from the dota thread. I started working on this guy as a courier for dota 2 last summer. After I finished the model my wife sadies picked up with rigging and animating him. She has experience in 3D, but this was her first…