Lovely stuff here! Here is another piece I'm working on. It's not really game-res but I just did it for fun. 10 points to whoever know where it's from ;)
Artic are those top two renders or references...? From my thread: http://www.polycount.com/forum/showthread.php?t=98003&page=10 I could REALLY use an anatomy critique.
Hey all, here are some 10/24 updates for my Jesse Pinkman so far. Thanks for checking it out! Full thread here: http://www.polycount.com/forum/showthread.php?t=126917
Something that I sculpted for baking normal maps. I´m still learning to use ZBrush but I love it already. 10 000 000 polys started to make my pc run slow so I need much more horsepower!
So I didn't look at this forum for a few days and suddenly we're 8 pages further? Anyways, amazing stuff all !! Here's my blatant repost from the sketch forum, a quick study from yesterday: ref: http://chamarjin.deviantart.com/art/The-green-fairy-10-402348430
That is so awesome. All the fun of Legos, without the pain of stepping on them lol. Couldn't you leave it attached to the head joint with a division node that dampens the movement? So the head joint moves up and down maybe 10 units, but then divide it by 3 so the camera only moves 3.3 units.
Earthquake: Dayum that looks delicious! Final Bliss sculpt for the Cryamore Kickstarter - She will be produced as a 10" desktop collectible along with her Sister Esmy, If you happened to back that kickstarter to the level of getting both figures, gratz - this badboy will be on your desk soon! I will be making a interactive…
[ame="http://www.youtube.com/watch?v=A6_-1cchZkc"]Ninja Jump - YouTube[/ame] Animation assignment to do a ninja character jumping from one platform to another. I immediately thought of The Next Karate Kid and went that route. Blog version: http://baldmessiah.blogspot.com/2013/10/the-next-ninja-kid.html C&C would be much…
Easy. Just create cylinder with enough sides. The barrel cover has 8 holes, and I used 4 polygons for one hole. so the cylinder needs 32 polygons. Create the holes with 10 similar polygons using the inset function on the 4 polygons and align them... Thanks. I thought about creating one, maybe in the future.