I understand that it's a common manner to do concepts, using paintovers, photos etc, but it feels a bit too much the same as Seb Legrain Gatchaman redesign to me =) http://sebcesoir.cgsociety.org/gallery/541677/
Really nice Arkadius, thanks for the workflow! Do you have a standard for pure AO settings in XNormal? Whats your spread angle etc? You keep the same settings for the Hemi AO?
Great work on here as always, Small side project more about UDK materials, functions etc.. still WIP. [ame="http://www.youtube.com/watch?v=jgJJDOjyBFE"]UDK - Alien Material Testing - YouTube[/ame]
taking a small break from the project i'm working on to get this done and in my portfolio. just the dagger, throwing knife and the sword's blade to finish...... then pose etc.. you know how it goes keep killing it polycount!!