@Dee that's a great model but the amount of noise in the texture is ruining the asset imho! You might wanna try and remove all noise from the difuse, and move it to the spec and gloss instead, make the surfaces more readable. I'm also having difficulties reading what kind of materials is this made of, you need a good gloss…
Seraphinn that is bizarre is an awesome way, looking foward to updates. Great render Stromberg. ____ Game-res in Marmoset. 13K tris, not a single texture sheet because the clothing are meant to be interchangable, but added up it's less than a 4096 map. Not done. Got to add a minor amount of wear to the clothes (belt needs…
So stomp games folded yesterday, here is the rest of my unreleased work from that project: So these were always done in quite a rush I had on average about 2 weeks to do an entire enemy set from start to finish with some pretty tight tech restrictions. I was given about 9 bones of animation to work with and every 2…
Thank you very much WarrenM you're very kind. Only had a few hours this weekend. Really need to find more time to spend on painting: Makkon, great mood man! ysalex, looking good! Very tasteful and artsy. Great job. I would maybe consider toning down the brightness of the reflection on the floor. Also the floor normal map…
Sweet Battle Demon Kurthectic! I'd be tempted to push the contrast slightly to show off those details along with the spec to add some material differentiation between metal and flesh, but then again the overall grey look does suit the doom vibe so your choice but it is very monotone atm dude. Alright time to tackle the…
Hey Joopson. if your shield is for game purposes, i would suggest allocating more texture space to the front of the shield unless you were thinking for a first person setup. either way whichever side of the shield you will be seeing more often you could scale up in the texture sheet for better resolution. also you could…
Hi rapante, not sure what you're rendering with, but here is some non-renderer specific stuff I noticed. First, the IOR on these materials seems off. I don't think that all of them are firmly Fresnel, but consider looking up the IOR values or toying with them. Right now the reflections you are getting are evenly…
looking really good dude, you've leveled up since your last piece! i do have some crits though, and since you don't have a thread, WAYWO it is! Miles is a teen, the face you've made is pushing mid-late 20's. soften the transition from the cheekbones to the jaw, give him a small amount of puppy-fat. yes Spidey is fit as a…
This guy looks pretty awesome so far, but there's a couple things that stand out to me (most obvious in the sculpt): The biggest is the color of his cheeks/nose (that whole triangle area. Forget the correct term). Unless he's supposed to be sick or something there's too much purple and grey in there. I'd lighten them up…
@SolCommand: A sniper space ship makes me think it should have one large gun and several engines designed to counteract the large amount of force that gun will produce. Even in space there would be a kick back effect due to this. Unless you explain away that it is recoil-less and has all that built in. Additionally most…