I had a lot of people ask me about the presentation of this model. So I created this image (important areas are highlighted in orange) and answered some of the question below. "What program is it from?" Print Screen from 3dsMax "What shader did I use?" Standard Blinn Shader. I set the shader to faceted so that the…
@Mask_Salesman, Wow this looks incredibly useful, thanks for the resources! Especially the lightcaps, I really have no idea how they work. Your head turned out really well, I love the texture, need to learn how you did that stubble. I've been trying to relearn anatomy and attempting to do a zbrush study. The arms are…
Decide not to create thread but post progress here. I was working over charater from ''Hot Fuzz'' movie, sergant Nickolas Angel, but i couldt pass te deadline and now i can feel free in polycount and texture size. Hope can finish this work here with your feedbacks. Now i have a scene whit character around 50 kk polygons…
Recently I was asked to create a low poly version of the Leatherback Kaiju from the film Pacific Rim for a mini game in the PlayStation 3 HOME square. He was to fight against Gipsy Danger. To do this I was given a turntable video of the original Kaiju model and the actual 3D model which was used for the film. This was over…