Lonewolf - your work is always inspirational.. If i could have an intimate moment with that m4, i totally would. Hate to be the one to follow that, but this is what i've spent the past couple days on
Duncan - thanks, yes I've made them smaller already [indeed they were way too large and clunky :) Sweet character btw, I've been following it from the start. Love the proportions!
Here's some work from STRIKER and myself for our small game project "Space Whale". Feel free to follow it's development on our Polycount thread or our official dev blog on Tumblr.
This might be one of the most long term projects I've ever followed on polycount. Came out great, glad you took all the time you needed. Look forward to the beauty shots.
So inspirational following this thread! Working on a little game to de-stress after working on games at work.. Some character concepts: Spit the first model out last night: View in 3D
I've studied the particle system of unity for a few days and gotten some ingame graphics in place =) I'm really happy how the planets turned out, realtime shaders are super fun ^^ Follow us on Twitter and Facebook
First gameplay video! [ame="http://www.youtube.com/watch?v=fiIdgjME8JQ"]EXILED - First Gameplay - YouTube[/ame] Follow the development at the official post: http://www.polycount.com/forum/showthread.php?p=1915141#post1915141 More artworks!
Funky that time lapse is awesome. not to mention the final product. Maio those arches are nicely stylized but I'd break up the arch silhouette a bit to follow with how organic and chaotic all other rocks are stacked up around it.
anyone got any crits on this? =) [ame="http://www.youtube.com/watch?v=bwKQDe0i5Xo"]http://www.youtube.com/watch?v=bwKQDe0i5Xo[/ame] @hazardous - Ive been following your work for quite some time now! its superb!
Thanks Kenny! Sam! It's awesome seeing all of them together. Great job. Definitely motivating to make me want to bust out more art. Feel like a dbag following Sam's stuff. But here's my fisherman's trident final: