Oh you're right, it is shift+i, my bad, but like you said it doesnt toggle. I just tried it out. Actually it surprises me that the isolation hotkey doesn't toggle natively. I googled a bit and found this: http://www.creativecrash.com/maya/downloads/scripts-plugins/interface-display/c/isolate-select-toggle Maybe this does…
seems like the default extract poly tool in maya doesnt extract to a new object or give you the option to delete faces or give you your new object selected as soon as you detach it. All of this needs to be fixed so I finally found this tool…
Yeah I think I know what you mean. It happens sometimes, not sure why. 1. Select all your objects you want to move or scale. 2. Hold D and then hold X, C or V to snap the pivot of all objects to the same place. I usually move the pivot to the origin of of the scene (0,0,0 XYZ) by holding X (which is snapping to grid), but…
Something that might be interesting is seeing if the Display Render and Anim tabs are accessible through the maya mel and I wonder if you can tack on an outliner tab. Though in all honesty i just work in the Persp/Outliner view and just space back and forth if I need something though mainly if Im doing rigging (which I…
1. Not sure what you mean exactly... Moving and scaling seems pretty much the same as in other apps, just make sure you're move/scale Axis settings are right (World most of the time if you're moving multiple objects). Or you can also scale/move in component mode if you don't want it to affect the pivots for some reason. 2.…
Hey lloyd, Im from a 3dsmax and Cinema4d background, Im just trying to find the fastest workflow in maya. I dont want to be wasting time going in and out of settings/menus if I can so any common worflows/hotkeys/shortcuts to do the stuff Ive listed is what Im looking for. Hey Bal can you explain how grouping objects helps…
thanks for the tips bal, well Im doing some tests with my scaling/moving issue and it seems to be pivot point related but I just cant figure out how it all works. if I keep the pivots at the center of all of the objects scaling them together is fine but if I move verts and pivots and stuff so that the pivot is no longer…
thanks for the tips Im working on using them. f8-f11 for component type selection doesnt work on my mac I have to hit fn and f8-f11 for it to work which is a pain in the ass so I use the ctrl+rmb marker menu. I have found a solution to some of my problems with extrude and bevel, this set of tool enhancements…
Ok. So i write a simple script. And it's works, but unfortunately only once. Second time you use it script jumps to the end part and invoke previously selected components. And i can't understand why ? Can someone please help with it.import maya.cmds as mc # this script creates 3 selection sets with preselected components#…