I've got a fresh new version for you guys! 2.3! This one is very very close to what you will see in engine, if not exact(hopefully no silly bugs) :P What's new in version 2.3 -Changes: Specular and diffuse calculation combined -Changes: Removed "Custom Fresnel Ranges" for specular and rim terms -Changes: Reworked "Fresnel…
-I'm sure it's a Maya specific thing with the lights. I'll have to work out how to send the default light into the shader... Otherwise you need to define one for the shader to pull one. I'll have to work out a cunning plan to fix this. Next version will have this fix! - Valve does use a interesting rim light... They square…